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Cyber Wellness & New Media Literacy

  • 26 Oct 2019
  • 27 Oct 2019
  • Phnom Penh

Social media, online videos & video games are primary entertainment options for young people. The average teenager logs about 75hrs of screen time per week. In some countries today, almost 10% of Internet users are found to be pathological users.
This programme allow students to understand their intrinsic motivations for Internet use & also critically examine extrinsic motivators in apps, mobile devices, social media & games. With these foundations, participants are able to identify (at a personal level) how the processes in which one loses control of their behaviour and learn tips for self-regulation & healthy diversification.